![]() ![]() Boardgame Goblin, Vic, yesterdayīeyond that, these models aren’t difficult to get hold of in general: as a Kruleboyz player for example, I’ve already got a whole bunch of starter set Boltboyz lying around. But check your local GW page to see which ones they do have in stock – and I’ve also seen a few warming the shelves in local FLGSs. So they have to go into their own little one-drop, meaning your army will never be lower than two drops total, any shooting units can’t go into Sharpshooters at time of writing. One important thing to note – which is easy to miss if you only skim read the pdf – is that these Regiments all go in their own Core Battalion, which is Unified. The rub is that you can’t take them in their own army, so they’ll generally be lacking in other keyword synergies. The jist of it is that you get a couple of units bundled together in a Regiment: they bring their normal warscroll rules, plus an extra Regimental rule or two that’s unique to them, and you get a points discount for your trouble. ![]() ![]() The pregame move Marauders were popular but the rest sank without trace, so today we’ll be taking a look at the recent Regiments of Renown release, and whether they’re worth bothering with this time around. ![]() We’ll have another go, shall we? GW tried to dump a load of obsolete junk from their warehouse introduce mercenary units a few years ago with…um, limited success. ![]()
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